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tex/.vscode/ltex.dictionary.en-US.txt
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tex/.vscode/ltex.dictionary.en-US.txt
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Vatthauer
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Minimax
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\chapter{Prolog}
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\chapter{Prolog}
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\section{Introduction to Logic Programming}
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\section{Usage of Prolog}
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\chapter{Rational Agents}
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\chapter{Rational Agents}
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\section{Classifying Environments}
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\section{Types of Agents}
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\chapter{General Problem Solving}
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\chapter{General Problem-Solving}
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\section{Uninformed Search}
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An \textbf{uninformed} search algorithm only uses the information available in the problem definition.
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\subsection{Breadth-First Search}
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In breadth first search the fringe of the graph is treated as a FIFO queue.
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\begin{center}
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\includegraphics[scale=0.5]{ressources/bfs.png}
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\end{center}
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\subsection{Uniform-Cost Search}
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For Graphs with step costs the BFS strategy might choose a suboptimal path.
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Instead, one should use uniform cost search, where the fringe is ordered by increasing step cost.
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\begin{center}
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\includegraphics[scale=1.5]{ressources/ucs.pdf}
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\end{center}
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\subsection{Depth-First Search}
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In depth first search the fringe of the graph is organized as a LIFO stack.
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\begin{center}
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\includegraphics[scale=0.5]{ressources/dfs.png}
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\end{center}
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\subsection{Iterative Deepening Search}
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Depth first search may diverge when considering infinite trees,
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instead one can use iterative deepening search, where the search depth is iteratively increased,
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thus yielding a mix of the BFS and DFS search strategies.
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\section{Informed Search}
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\textbf{Informed} search strategies try to guide the search by using heuristics.
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\subsection{Heuristics}
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\subsection{Greedy Search}
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\subsection{A-Star Search}
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\section{Adversarial Search}
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\subsection{Minimax Search}
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\subsection{Alpha-Beta Search}
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\subsection{Monte-Carlo Tree Search}
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\section{Constraint Satisfaction Problems}
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