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Author SHA1 Message Date
ce62662dbb
progress 2024-11-28 23:07:53 +01:00
01180f1e49
.gitignore 2024-11-28 21:42:39 +01:00
3 changed files with 136 additions and 36 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
*.out

BIN
a.out

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171
ttt.cc
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@ -1,26 +1,17 @@
#include <iostream>
#include <string>
#include <vector>
#include <climits>
using namespace std;
const int ROWS = 3;
const int COLUMNS = 3;
/* Grid representing the tic-tac-toe field.
0 is empty,
1 is human,
-1 is computer.
*/
int grid[COLUMNS][ROWS];
void printGrid() {
for (int y = 0; y < ROWS; y++) {
for (int x = 0; x < 2 * COLUMNS + 1; x++) {
void print_grid(const int dimension, vector<vector<int>> &grid) {
for (int y = 0; y < dimension; y++) {
for (int x = 0; x < 2 * dimension + 1; x++) {
cout << '-';
}
cout << endl;
for (int x = 0; x < COLUMNS; x++) {
for (int x = 0; x < dimension; x++) {
if (x == 0) {
cout << '|';
}
@ -34,8 +25,8 @@ void printGrid() {
cout << '|';
}
cout << endl;
if (y == COLUMNS - 1) {
for (int x = 0; x < 2 * COLUMNS + 1; x++) {
if (y == dimension - 1) {
for (int x = 0; x < 2 * dimension + 1; x++) {
cout << '-';
}
cout << endl;
@ -43,6 +34,104 @@ void printGrid() {
}
}
int *minimax(const int dimension, vector<vector<int>> &grid) {
return 0;
}
int max(const int dimension, vector<vector<int>> &grid, int &x, int &y) {
int n = game_over(dimension, grid);
if (n == 2) return 0;
else if (n == 1) return 1;
else if (n == -1) return -1;
int value = INT_MIN;
for (int y = 0; y < dimension; y++) {
for (int x = 0; x < dimension; x++) {
if (grid[y][x] != 0) continue;
grid[y][x] = 1;
}
}
}
void min(const int dimension, vector<vector<int>> &grid, int &x, int &y) {
int value = INT_MAX;
}
/*
Check if game is over.
returns:
-1 if bot won
0 if game is not over
1 if player won
2 if tie
*/
int game_over(const int dimension, vector<vector<int>> &grid) {
// check rows
for (int y = 0; y < dimension; y++) {
int sum = 0;
for (int x = 0; x < dimension; x++) {
sum += grid[x][y];
}
if (sum == dimension) {
return 1;
} else if (sum == -dimension) {
return -1;
}
sum = 0;
}
// check columns
for (int x = 0; x < dimension; x++) {
int sum = 0;
for (int y = 0; y < dimension; y++) {
sum += grid[x][y];
}
if (sum == dimension) {
cout << "player won" << endl;
return 1;
} else if (sum == -dimension) {
cout << "bot won" << endl;
return -1;
}
sum = 0;
}
// check first diagonal
int sum = 0;
for (int n = 0; n < dimension; n++) {
sum += grid[n][n];
}
if (sum == dimension) {
cout << "player won" << endl;
return 1;
} else if (sum == -dimension) {
cout << "bot won" << endl;
return -1;
}
// check second diagonal
sum = 0;
for (int n = 1; n <= dimension; n++) {
sum += grid[dimension - n][n - 1];
}
if (sum == dimension) {
cout << "player won" << endl;
return 1;
} else if (sum == -dimension) {
cout << "bot won" << endl;
return -1;
}
// check if grid is full
for (int y = 0; y < dimension; y++) {
for (int x = 0; x < dimension; x++) {
if (grid[x][y] == 0) return 0;
}
}
return 2;
}
bool parse_move(string move, int &x, int &y) {
// split string on comma
@ -73,41 +162,51 @@ bool parse_move(string move, int &x, int &y) {
return false;
}
void player_move() {
void player_move(const int dimension, vector<vector<int>> &grid) {
string move;
int x;
int y;
while (true) {
print_grid(dimension, grid);
cout << "Enter a valid move. (Format is 'x,y')" << endl;
cin >> move;
if (!parse_move(move, x, y)) {
cout << "Couldn't parse move." << endl;
continue;
}
if (x < 0 || y < 0 || x >= COLUMNS || y >= ROWS) {
if (x < 0 || y < 0 || x >= dimension || y >= dimension) {
cout << "Coordinates out of bounds." << endl;
continue;
}
break;
}
grid[x][y] = '1';
grid[x][y] = 1;
}
void computer_move() {
}
bool game_over() {
return false;
}
/* Play one game of tic tac toe,
/* returns 0 if the player won and 1 if the computer won.
*/
int play_game() {
int play_game(const int dimension) {
/* Grid representing the tic-tac-toe field.
0 is empty,
1 is human,
-1 is computer.
*/
vector<vector<int>> grid;
for (int y = 0; y < dimension; y++) {
grid.push_back({});
for (int x = 0; x < dimension; x++) {
grid[y].push_back(0);
}
}
// Query for starting player
int startPlayer = -1;
while (startPlayer != 0 && startPlayer != 1) {
cout << "Which player should start? (0 - You, 1 - Program)";
cout << "Which player should start? (0 - You, 1 - Program)" << endl;
cin >> startPlayer;
}
@ -117,10 +216,10 @@ int play_game() {
}
while(true) {
player_move();
if (game_over()) break;
player_move(dimension, grid);
if (game_over(dimension, grid) != 0) break;
computer_move();
if (game_over()) break;
if (game_over(dimension, grid) != 0) break;
}
@ -128,12 +227,12 @@ int play_game() {
}
int main(int argc, char *argv[]) {
cout << "Hello world" << endl;
for (int y = 0; y < ROWS; y++) {
for (int x = 0; x < COLUMNS; x++) {
grid[x][y] = 1;
}
}
printGrid();
player_move();
// for (int y = 0; y < DIMENSION; y++) {
// for (int x = 0; x < DIMENSION; x++) {
// grid[x][y] = 1;
// }
// }
play_game(3);
}